﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace MrPainter.Scenes
{
    class Credits : BaseScene
    {
        public Credits(ContentManager Content, GameWindow Window): base(Content, Window)
        {
            
        }

        public override void Update(GameTime gameTime, KeyboardState keyboard, KeyboardState last_keyboard, MouseState mouse, MouseState mouse_state)
        {
            //Implementar algo
        }

        public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            //Implementar algo
        }
    }
}
